Gamification
I ran a semester-long game in my music classes, detailed in the MOOC Case Book*.
*Donohue, P., Kelly, K., & Wilcox S. (2015) A Co-Evolution Story: Lessons Learned by Gamifying Two Online University Courses, The MOOC Case Book. Linus Books
Each section had its own team identity and competed on a variety of tasks including “helpful” forum participation, creative work, and exam scores.
The following “galleries” to display exceptional student works. Each gallery annotated with ThingLink.com.
Creative Project 1: (Best 10 examples from approx. 200)
Mouseover images to hear recordings.
Creative Project 2:
Creative Project 3:
All three galleries joined together into one large gallery at the end.