Gamification

I ran a semester-long game in my music classes, detailed in the MOOC Case Book*.

*Donohue, P., Kelly, K., & Wilcox S. (2015) A Co-Evolution Story: Lessons Learned by Gamifying Two Online University Courses, The MOOC Case Book. Linus Books

Each section had its own team identity and competed on a variety of tasks including “helpful” forum participation, creative work, and exam scores.

Full Rules Here


section90a currentscore

The following “galleries” to display exceptional student works. Each gallery annotated with ThingLink.com.

Creative Project 1: (Best 10 examples from approx. 200)

Mouseover images to hear recordings.

Creative Project 2:

Creative Project 3:

All three galleries joined together into one large gallery at the end.
small gallery